“Fast Game” series include narration games, with variable difficulty level and number of players, in one page of rules, to allow fast gaming with duration from few minutes to around one hour. They are a good tool to start practising narration, storytelling and role-playing games.
|Title||Description||N. of Players||Duration||Difficulty|
|Paper Stories||A simple narration game to be played with a french deck and many players, if possible. Only one rule. If a red card is revealed then "something good happens". If a black card is revealed then "something bad happens". Does it look simple? It is not. Try it!||2+||Variable||Easy|
|Yes, No, But||A funny narration game for groups. You'll need pencils and paper. Before playing the players will choose how many "Yes but...", "No" and "No but..." will use through the game and then the first player will start to tell a story. When a player wants to take the right to continue simply opposes and uses one of the options available until the last player tells the end of the story. Apparently simple game, but full of surprises!||2+||Variable||Easy|
|Words in the dark||An intimate and relaxed game to be played by a light candle. You'll need one die per player, a nice cup of tea and silence. The rest will come...||2+||Variable||Average|
|Paths||A simple narrative game for two or more players, suitable for newbie and causal players or as a short warm-up before other games.|
To play download also the [Board] and [Tokens].
|Nuts||Create together a story using 10 nuts per player as a coin to win the narration. Winning is not easy, but in order to finish the game someone has to decide to lose, in the end.||2||15-20 mins||Average|
|Three vs. Two||One player acts as the only Narrator. You'll need 5 little stones as coins. The other player obstacles the narration when he/she wants by using the stones. The Narrator decides arbitrarily when and how the story ends. An apparently banal game, that teaches how to negotiate.||2||Variable||Easy|
|Changes||A shared narration game. The players, using dice or coins, will create a story togheter and, while playing, will draw an I-Ching to be commented at the end of the game. If you want to play at its best, procure a little brush, black ink and a nice pergamen paper.||2||25-30 mins||Average|
|Dice & Destiny||Two players and two dice. A very simple narration game in which the players create a story together. The players gain the right to narrate by throwing dice and confronting the results. Suitable to catch kids and "casual gamers".||2||10-15 mins||Easy|
|The Threshold||You're the hero. Facing the final dilemma. A choice that will change you forever. There will be no way back. The other player is the "threshold guardian". You can't easily cross the threshold. And the guardian is there with this only aim.||2||25-30 mins||Hard|
|Unavoidable||A handful of survivors. An hopeless situation... and a tower of dice representing the only way avoid death. Until the tower will stand your heroes will live. When the tower falls, everything could be lost... but...||2||15-20 mins||Average|
|Crosses||A game for 2 to 4 players with two color pen. The players tell the story of two protagonists and the colored lines cross leading to a geometric painting with colored lines and areas. The player with more contiguous colored areas will narrate the endings.|
Also download the [Playing Schema]
|2, 4||25-30 mins||Average|
|The Secret||According to an ancient European legend, a dimple |
on a person's chin means that an angel touched
the baby's lips to seal them and protect a particu-lar secret. The legend inspired me to write this
simple narrative game.
|The Suitcase||The Suitcase is a narrative game for two players who assume the roles of women in a train compartment.|
A suitcase belonging to one woman sits in the overhead luggage rack. The owner is unknown until the very end of the game.
The players will build the backstory of the two women through narration. At the end of the game one woman will be the owner of the suitcase and the player will win the right to narrate the ending.
|Moire||For three players. Moire tell the story of the life of a woman. The first unrolls the tangle and tells her story and loves, the second rolls up the tangle and disagrees at will, the third resolves the conflicts and cut the tangle, narrating her death. A very intense and deep game.||3||20-25 mins||Average|
|Halo and Fork||4 players. A protagonist, the angel, the devil and the conscience. The players tell together the story of the protagonist always set in front of dilemmas. The angel and the devil will have 5 words each time to drive the protagonist toward good and evil. A funny and fast game.||4||Variable||Easy|
|Hora||12 Players. Each player holds a watch and a die. Very technical and complex game in which the players tell the story of the last day of a man, considering the last 12 hours. The game lasts exactly one hour and the watches should ring together, leaving a strange sensation to the players.||12||60 mins||Hard|
|Standoff||A fast narration game, by Davide Cavalli, for 2 to many players. You just wagered your last loot in a hand of poker, and now realize that somebody (probably everybody) is cheating. |
You are drunk and diving for cover wherever you can while waving your six-shooters at each other. You are willing to do anything to get what is yours!
|The Waiting||The Waiting is a four-player story game; it requires a deck of French cards. |
There's a vast World Outside, and a House stands sealed off from it. Those in the House are waiting for something (or someone) from the Outside, and nothing else can come in. The four players will create the Past, Present, and Future of both the House and the World, and they will discover the true nature of the Waiting.
By Ivan Lanìa